![]() ![]() NOTE: "game object" refers to the game object that owns the FSM. the UI System).īy convention, system events are capitalized. Many of them map to standard MonoBehaviour events. System events are sent automatically by Unity/PlayMaker. Use the Event Manager to add/edit/view Events. User Events: Custom events that you can use however you want. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |